I'm Taylor, a Concept Artist & Character IP Development based in California, US.
Currently working as a Lead Concept Artist at Ussistant Studio.
Professional artist who loves crafting stylized world buildings, characters and visual experiences.
Always open to new opportunities!

I'm Taylor, a Concept Artist & Character IP Development based in California, US.
Currently working as a Lead Concept Artist at Ussistant Studio.
Professional artist who loves crafting stylized world buildings, characters and visual experiences.
Always open to new opportunities!

SELECTED PROJECTS

SELECTED PROJECTS

SELECTED PROJECTS

SELECTED PROJECTS

SELECTED PROJECTS

SELECTED PROJECTS

SELECTED PROJECTS

SELECTED PROJECTS

SELECTED PROJECTS

SELECTED PROJECTS

Project S : Soul of Elements

CONCEPT ART/ VISUAL DESIGN/ MARKETING ILLUSTRATION/ GAME PLAY

Lead Concept Artist


· Visual Directions

· Creation of Art Bible

· Concept Art & 3D Pipeline

· Leadership & Mentorship

· Character Design

· Game Play: Vertical Slices

· Collaboration

Project S : Sound of Slash

Lead Concept Artist


· Visual Directions

· Creation of Art Bible

· Concept Art & 3D Pipeline

· Leadership & Mentorship

· Character Design

· Game Play: Vertical Slices

· Collaboration

CONCEPT ART/ VISUAL DESIGN/ MARKETING ILLUSTRATION/ GAME PLAY

Before shipping game title, Sound of Slash on Steam Early Access, I served as Lead Concept Artist at Ussistant Studio. I spearheaded the visual direction for multiple original IPs, creating art bibles to unify style across teams and mentoring artists through production. I collaborated closely with game design, 3D, UI/UX, and VFX to translate early concepts into production-ready assets, and led the concept team for the animated short film, Get Back, nominated at the Annecy International Animation Film Festival 2025.

Before shipping game title, Sound of Slash on Steam Early Access, I served as Lead Concept Artist at Ussistant Studio. I spearheaded the visual direction for multiple original IPs, creating art bibles to unify style across teams and mentoring artists through production. I collaborated closely with game design, 3D, UI/UX, and VFX to translate early concepts into production-ready assets, and led the concept team for the animated short film, Get Back, nominated at the Annecy International Animation Film Festival 2025.

Project S : Sound of Slash

CONCEPT ART/ VISUAL DESIGN/ MARKETING ILLUSTRATION/ GAME PLAY

Lead Concept Artist


· Visual Directions

· Creation of Art Bible

· Concept Art & 3D Pipeline

· Leadership & Mentorship

· Character Design

· Game Play: Vertical Slices

· Collaboration

Project S : Soul of Elements

CONCEPT ART/ UI UX/ VISUAL DESIGN/ MARKETING ILLUSTRATION/ GAME PLAY

Lead Concept Artist


· Visual Directions

· Creation of Art Bible

· Concept Art & 3D Pipeline

· Leadership & Mentorship

· Character Design

· Game Play: Vertical Slices

· Collaboration

Cinematic, "Get Back"

Cinematic, "Get Back"

CONCEPT ART/ 3D PRODUCTION/ MATTE PAINTING

Lead Artist & Mentor


· Visual Direction · Concept & 3D Pipeline · Feedback & Paintover · Character Design

· Anatomy

· Color Theory

· Matte Painting

· Collaboration

Lead Artist & Mentor


· Visual Direction · Concept & 3D Pipeline

· Feedback & Paintover

· Character Design

· Anatomy

· Color Theory

· Matte Painting

· Collaboration

Before joining Ussistant Studio, I was a Concept Artist at GreenPark Sports, where I developed the core visual identity for the GreenPark platform and its companion mobile app For Keeps.
I created character and environment concepts that defined the product’s stylized look, while collaborating with product designers and engineers to translate ideas into Sports Fan focused experiences. My work helped establish a consistent design language across in-game assets, promotional art, and brand visuals.

Before joining Ussistant Studio, I was a Concept Artist at GreenPark Sports, where I developed the core visual identity for the GreenPark platform and its companion mobile app For Keeps.
I created character and environment concepts that defined the product’s stylized look, while collaborating with product designers and engineers to translate ideas into Sports Fan focused experiences. My work helped establish a consistent design language across in-game assets, promotional art, and brand visuals.

Greenpark Sports/ For Keeps

Greenpark Sports/ For Keeps

CONCEPT ART/ MARKETING ILLUSTRATION

CONCEPT ART/ MARKETING ILLUSTRATION

Concept Artist & Illustrator


· Concept Art & 3D Pipeline

· Marketing Illustration

· Gameplay focus

· Collaboration

Concept Artist & Illustrator


· Concept Art

· 3D Art support

· Marketing Illustration

· Gameplay focus

· Collaboration

Concept Artist & Illustrator


· Concept Art & 3D Pipeline

· Marketing Illustration

· Gameplay focus

· Collaboration

Studios and Clients

Studios and Clients

Studios and Clients

LET'S WORK TOGETHER!

LET'S WORK TOGETHER!

LET'S WORK TOGETHER!

© Taylor Lee 2025