Taylor Lee

Taylor Lee

Concept Artist

Game Developer

Concept Artist

Game Developer

Taylor Lee is a Los Angeles-based Concept Artist Specializing in stylized, narrative-driven and emotionally impactful visual design. His work spans games, cinematics, and digital products—ranging from indie IP developments to AAA collaborations.


He believes art should serve gameplay, guide emotion, and amplify the player experience with high craftsmanship. With a bold, readable, and story-first approach, he crafts visuals that are built to last.


Art isn't just pretty—it's power.

Power to immerse, communicate, and to make the player feel.

Taylor Lee is a Los Angeles-based Concept Artist Specializing in stylized, narrative-driven and emotionally impactful visual design. His work spans games, cinematics, and digital products—ranging from indie IP developments to AAA collaborations.


He believes art should serve gameplay, guide emotion, and amplify the player experience with high craftsmanship. With a bold, readable, and story-first approach, he crafts visuals that are built to last.


Art isn't just pretty—it's power.

Power to immerse, communicate, and to make the player feel.

Core Art Skills

Stylized Character Design

Expressive, Bold, and gameplay-first

Environment Concept Art

Designs that lead the eye like a theme park

Visual Storytelling

Every line fuels player immersion

UI & Icon Concepting

Clear, iconic, and identity-rich

Key Art & Splash Illustration

Hype that hits and stays

Mood & Color Scripts

Emotion through light and palette

2D prop Design

Usable, believable, and lore-friendly

Cross-Team Collaboration

Bridging vision across disciplines

Art Mentorship

Raising standards and building trust

Education

Otis College of Art and Design

Digital Media

2012 — 2016, BFA

Tools & Software

Adobe Photoshop & Illustrator

Industry standard for sketch to final

Blender

3D Block outs and paint overs for fast ideation

After Effects

Motion for UI and Video Editing

Figma

UI/UX Layouts, Icons, and Responsive Design systems

Midjourney

Quick Ideation with AI-assisted exploration

Notion & Google Workspace

Management, Workflow, and Documentation clarity

Awards

Annecy International Animation Film Festival

-Nominee 2025

Cinematic short film, "God of Thunder: Get Back"

-commissioned Film Category


Contributed as a Lead Concept Artist and Mentor

as a part of team

Annecy International Animation

Film Festival - Nominee 2025

Cinematic short film, "God of Thunder: Get Back"

-commissioned Film Category


Contributed as a Lead Concept Artist and Mentor

as a part of team

Work Experience

Work Experience

Lead Concept Artist | Full-time
Ussistant Studio
Projects: Sound of Slash (Steam early access), Unannounced projects GOT, SOE, LOP, and Ip
world-building | Feb 2023 — Present

  • Spearheaded visual development as a founding member across multiple original IPs
  • Launched Sound of Slash on Steam Early Access, 2024; currently live with ongoing updates
  • Collaborated with Studio Lead to create full pipelines—worldbuilding, concept art,

    key illustrations such as vertical slice, and promotional assets

  • Authored comprehensive art bibles to maintain consistent visual direction across teams

  • Led concept art team for short film "God of Thunder - Get Back", nominated at Annecy

    International Animation Film Festival 2025

  • Collaborated with Art departments and Game departments in universities such as

    Kyunghee Univ, Bucheon Univ, and Seoul Digitech Highschool in South Korea to educate

    aspiring game artists and developers

Concept Artist | Full-time
Greenpark Sports
Greenpark, For Keeps app | Nov 2019 — Feb 2023

  • Core visual developer for an original mobile IP; shaped the game's aesthetic, identity, and world

    from the ground up

  • Directed concept art for characters, props, environments, and narrative spaces to support
    cohesive storytelling and gameplay clarity
  • Collaborated closely with the Art Director and Lead Artist to establish the visual language and

    art style

  • Contributed to cross-functional design efforts bridging gameplay, narrative, and UI/UX

  • Ensured a unified, player-first visual experience as a sports fan user—culminating in a

    successful 2022 launch

Concept Artist | Contract
Game 7
Player experience Web3 game avatar project | Oct 2024 — Apr 2025

  • Led the development of modular character avatar concept art for user customization, built

    on Game 7's original Web3 IP

  • Collaborated with the Project Manager and art team to create a high quality asset library,
    crafting with precision for flexible in-game use
  • Applied a strong sense of craftsmanship to ensure clarity, modularity, and visual cohesion,

    while helping define the project's early art direction

Illustrator | Freelance
Tide of Avaris
Board game project - Board Illustration and four iconic character illustrations | Feb 2025 — Apr 2025

  • Created four iconic character illustrations and a full game board illustration based on the

    original IP

  • Aligned artwork with the game's narrative themes to support visual storytelling and player
    immersion
  • Contributed to a cohesive visual identity through detailed and expressive illustration work

Concept Artist | Freelance
Sauvage TV
Riot Games - League of Legends: Heartsteel "Paranoia" MV Project | May 2023 — Jun 2023

  • Created five character turnaround sheets and detailed material callouts for the cinematic

    music video, Heartsteel - Paranoia

  • Maintained stylistic consistency with League of Legends' art direction across all designs
  • Collaborated with the Art Director at Sauvage TV and Riot Games' internal teams to align

    with cinematic vision and production pipeline

Concept Artist & 2D artist | Freelance
Aglet
Digital sneaker art asset app project | Mar 2023 — May 2023

  • Collaborated closely with the Product Manager and Lead Artist to create concept art and

    2D visual assets for in-app sneaker visuals, focusing on aesthetic appeal and product clarity

  • Designed various styles of post-apocalyptic themes and silhouettes to enhance user
    engagement and showcase digital sneaker collections that aligns with Aglet's original IP
    and art style
  • Ensured visual consistency across the app's interface and marketing materials

Concept Artist | Freelance
Spin Master Inc.
Toy Monster Jam truck - Marvel IP collaboration | Nov 2022 — Nov 2022

  • Designed a new Avengers-themed shell for the Toy Monster Jam truck using Marvel IP
  • Developed reskin concepts that integrated Marvel elements while preserving Spin Master's

    brand identity

  • Collaborated with product and creative teams to ensure visual fidelity and strong market appeal

Concept Artist | Contract
Zombot Studio
Spellbreak by Proletariat - Avatar skin and prop concept art | Oct 2019 — Dec 2019

  • Collaborated with the Art Director to design character skin concepts—including Wolf, Desert,

    and Flying themes—along with supporting prop designs for the Spellbreak IP

  • Contributed to the video game's visual development by creating distinctive, narrative-driven

    assets that aligned with its art style and immersive world-building

Concept Artist | Contract
Section Studio
Lore book, League of Legends: Realms of Runeterra - Concept art & illustration | Aug 2019 — Oct 2019

  • Created two character illustrations and an environment illustration based on the Shadow Isles
    theme
  • Aligned narrative tone, composition, and style with Riot Games' IP guidelines
  • Collaborated with the Art Director and internal team to ensure cohesive visual storytelling

Visual Development Artist | Freelance
Axis Studios
Avatar IP animation - Early production | Mar 2019 — Apr 2019

  • Collaborated with the Art Director to develop early concept art exploring the tone, character,

    and creature designs for the Avatar IP

  • Contributed to establishing the overall visual direction and art style during the formative stages

    of its 3D animation production

Concept Artist | Freelance
52 Level Studios
Destiny IP - Figure statue project | Feb 2019 — Mar 2019

  • Designed concept art for a collectible statue based on Bungie's Destiny IP, translating in-game

    character designs into compelling physical form

  • Balanced visual fidelity with production constrains to ensure both aesthetic impact and

    manufacturability

Art Instructor & Mentor Experience

Art Instructor & Mentor Experience

Art Instructor & Mentor
Kyung Hee University
Capstone course Art instructor - Online Class | Mar 2024 — Jun 2025

  • Structured the Capstone course around Sound of Slash, an IP from Ussistant Studio
  • Unified students under a shared creative direction across concept art, 3D modeling,

    animation, and VFX

  • Led instruction in concept art and 3D modeling, emphasizing iterative design and production

    pipelines

  • Simulated a fast-paced studio environment to foster real-world readiness

  • Helped students build industry-aligned portfolios through hands-on, cross-disciplinary
    experience
Art Mentor
Seoul Digitech Highschool
Game project instructor and mentor - Online class | Mar 2024 — Jun 2025

  • As a Lead Concept Artist and gamer Developer at Ussistant Studio, my Studio Lead and
    I have partnered with Digitech Highschool to mentor and develop a production-focused
    course built around LOP (The Last of Penguin), the Ussistant Studios' original IP
  • Guided students through a full development pipeline using LOP as a shared creative

    universe across concept art, design, and production

  • Provided hands-on instruction in both creative execution and production workflows

  • Guided students to strengthen foundational skills and prepare for real-world production

    challenges

  • Resulted in successful student showcases at G-STAR 2024, one of Korea's largest

    game expos.

Art Instructor & Portfolio Mentor
Picasso Art Academy
Portfolio Instructor and Mentor | Jun 2017 — Feb 2021

  • Taught young aspiring artists with a focus on foundational art skills, creative thinking, and

    visual storytelling fundamentals

  • Supported portfolio development through personalized feedback and review sessions,

    helping students prepare for entry into art schools or early industry opportunities

Work Experience

Lead Concept Artist | Full-time
Ussistant Studio
Projects: Sound of Slash (Steam early access), Unannounced projects GOT, SOE, LOP, and Ip
world-building | Feb 2023 — Present

  • Spearheaded visual development as a founding member across multiple original IPs


  • Launched Sound of Slash on Steam Early Access, 2024; currently live with ongoing updates


  • Collaborated with Studio Lead to create full pipelines—worldbuilding, concept art,

    key illustrations such as vertical slice, and promotional assets


  • Authored comprehensive art bibles to maintain consistent visual direction across teams


  • Led concept art team for short film "God of Thunder - Get Back", nominated at Annecy

    International Animation Film Festival 2025


  • Collaborated with Art departments and Game departments in universities such as

    Kyunghee Univ, Bucheon Univ, and Seoul Digitech Highschool in South Korea to educate aspiring game artists and developers

Concept Artist | Full-time
Greenpark Sports
Greenpark, For Keeps app | Nov 2019 — Feb 2023

  • Core visual developer for an original mobile IP; shaped the game's aesthetic, identity, and world from the ground up


  • Directed concept art for characters, props, environments, and narrative spaces to support cohesive storytelling and gameplay clarity


  • Collaborated closely with the Art Director and Lead Artist to establish the visual language and art style


  • Contributed to cross-functional design efforts bridging gameplay, narrative, and UI/UX


  • Ensured a unified, player-first visual experience as a sports fan user—culminating in a successful 2022 launch

Concept Artist | Contract
Game 7
Player experience Web3 game avatar project | Oct 2024 — Apr 2025

  • Led the development of modular character avatar concept art for user customization, built on Game 7's original Web3 IP


  • Collaborated with the Project Manager and art team to create a high quality asset library, crafting with precision for flexible in-game use


  • Applied a strong sense of craftsmanship to ensure clarity, modularity, and visual cohesion, while helping define the project's early art direction

Illustrator | Freelance
Tide of Avaris
Board game project - Board Illustration and four iconic character illustrations | Feb 2025 — Apr 2025

  • Created four iconic character illustrations and a full game board illustration based on the original IP


  • Aligned artwork with the game's narrative themes to support visual storytelling and player immersion


  • Contributed to a cohesive visual identity through detailed and expressive illustration work

Concept Artist | Freelance
Sauvage TV
Riot Games - League of Legends: Heartsteel "Paranoia" MV Project | May 2023 — Jun 2023

  • Created five character turnaround sheets and detailed material callouts for the cinematic music video, Heartsteel - Paranoia


  • Maintained stylistic consistency with League of Legends' art direction across all designs


  • Collaborated with the Art Director at Sauvage TV and Riot Games' internal teams to align with cinematic vision and production pipeline

Concept Artist & 2D artist | Freelance
Aglet
Digital sneaker art asset app project | Mar 2023 — May 2023

  • Collaborated closely with the Product Manager and Lead Artist to create concept art and 2D visual assets for in-app sneaker visuals, focusing on aesthetic appeal and product clarity


  • Designed various styles of post-apocalyptic themes and silhouettes to enhance user engagement and showcase digital sneaker collections that aligns with Aglet's original IP and art style


  • Ensured visual consistency across the app's interface and marketing materials

Concept Artist | Freelance
Spin Master Inc.
Toy Monster Jam truck - Marvel IP collaboration | Nov 2022 — Nov 2022

  • Designed a new Avengers-themed shell for the Toy Monster Jam truck using Marvel IP


  • Developed reskin concepts that integrated Marvel elements while preserving Spin Master's brand identity


  • Collaborated with product and creative teams to ensure visual fidelity and strong market appeal

Concept Artist | Contract
Zombot Studio
Spellbreak by Proletariat - Avatar skin and prop concept art | Oct 2019 — Dec 2019

  • Collaborated with the Art Director to design character skin concepts—including Wolf, Desert, and Flying themes—along with supporting prop designs for the Spellbreak IP


  • Contributed to the video game's visual development by creating distinctive, narrative-driven assets that aligned with its art style and immersive world-building
Concept Artist | Contract
Section Studio
Lore book, League of Legends: Realms of Runeterra - Concept art & illustration | Aug 2019 — Oct 2019

  • Created two character illustrations and an environment illustration based on the Shadow Isles theme


  • Aligned narrative tone, composition, and style with Riot Games' IP guidelines


  • Collaborated with the Art Director and internal team to ensure cohesive visual storytelling

Visual Development Artist | Freelance
Axis Studios
Avatar IP animation - Early production | Mar 2019 — Apr 2019

  • Collaborated with the Art Director to develop early concept art exploring the tone, character, and creature designs for the Avatar IP


  • Contributed to establishing the overall visual direction and art style during the formative stages of its 3D animation production
Concept Artist | Freelance
52 Level Studios
Destiny IP - Figure statue project | Feb 2019 — Mar 2019

  • Designed concept art for a collectible statue based on Bungie's Destiny IP, translating in-game character designs into compelling physical form


  • Balanced visual fidelity with production constrains to ensure both aesthetic impact and manufacturability

Art Instructor & Mentor Experience

Art Instructor & Mentor Experience

Art Instructor & Mentor
Kyung Hee University
Capstone course Art instructor - Online Class | Mar 2024 — Jun 2025

  • Structured the Capstone course around Sound of Slash, an IP from Ussistant Studio


  • Unified students under a shared creative direction across concept art, 3D modeling,

    animation, and VFX


  • Led instruction in concept art and 3D modeling, emphasizing iterative design and production pipelines


  • Simulated a fast-paced studio environment to foster real-world readiness


  • Helped students build industry-aligned portfolios through hands-on, cross-disciplinary experience
Art Mentor
Seoul Digitech Highschool
Game project instructor and mentor - Online class | Mar 2024 — Jun 2025

  • As a Lead Concept Artist and gamer Developer at Ussistant Studio, my Studio Lead and I have partnered with Digitech Highschool to mentor and develop a production-focused course built around LOP (The Last of Penguin), the Ussistant Studios' original IP


  • Guided students through a full development pipeline using LOP as a shared creative universe across concept art, design, and production


  • Provided hands-on instruction in both creative execution and production workflows


  • Guided students to strengthen foundational skills and prepare for real-world production challenges


  • Resulted in successful student showcases at G-STAR 2024, one of Korea's largest

    game expos.

Art Instructor & Portfolio Mentor
Picasso Art Academy
Portfolio Instructor and Mentor | Jun 2017 — Feb 2021

  • Taught young aspiring artists with a focus on foundational art skills, creative thinking, and visual storytelling fundamentals


  • Supported portfolio development through personalized feedback and review sessions, helping students prepare for entry into art schools or early industry opportunities