Player-focused Lead Concept Artist with 6+ years of experience building stylized, gameplay-first visual development across AAA games, indie titles, and animated film projects. Proven track record defining visual direction and mentoring art teams in early-stage IP development as demonstrated by leading game titles like Sound of Slash and the Annecy-nominated Get Back. Thrives in R&D environments, crafting iconic characters and building cohesive visual identity systems through rapid iteration and cross-functional collaboration.
He believes art should serve gameplay, guide emotion, and amplify the player experience with high craftsmanship. With a bold, readable, and story-first approach, he crafts visuals that are built to last.
Art isn't just pretty—it's power.
Power to immerse, communicate, and to make the player feel.
Player-focused Lead Concept Artist with 6+ years of experience building stylized, gameplay-first visual development across AAA games, indie titles, and animated film projects. Proven track record defining visual direction and mentoring art teams in early-stage IP development as demonstrated by leading game titles like Sound of Slash and the Annecy-nominated Get Back. Thrives in R&D environments, crafting iconic characters and building cohesive visual identity systems through rapid iteration and cross-functional collaboration.
He believes art should serve gameplay, guide emotion, and amplify the player experience with high craftsmanship. With a bold, readable, and story-first approach, he crafts visuals that are built to last.
Art isn't just pretty—it's power.
Power to immerse, communicate, and to make the player feel.
Core Art Skills
Stylized Character Design
Creating iconic and readable characters
tailored for gameplay and narrative
Environment Concept Art
Designing immersive and navigable worlds with
strong visual direction and spatial composition
Visual Development
Using silhouette, shape, pose and composition
to convey narrative, gameplay cues, and
emotional tone
UI & 2D Icon Art Assets
Developing 2D game UI, icons, and HUD elements
that are legible, stylish, and
functionality driven
Key Art Illustration & Matte Painting
Creating high-impact illustrations for
promotional and in-game use
Mood & Color Scripts
Directing lighting, palette, and tone for
emotional and thematic consistency
2D Prop Design
Designing functional and lore-consistent
props, weapons, and equipment
Cross-Team Collaboration
Communicating vision across art, design,
and development teams
Art Mentorship
Providing feedback, raising visual standards,
and supporting junior artists
Awards
Annecy International Animation
Film Festival - Nominee 2025
Cinematic short film, "God of Thunder: Get Back"
-commissioned Film Category
Contributed as a Lead Concept Artist and Mentor
as a part of team
Tools & Software
Adobe Photoshop & Illustrator
Industry standard tools for sketching, rendering,
and final concept art production
Blender
3D block-outs for concept art paint over, spatial
ideation for environment and prop design
After Effects
Motion design for UI elements, animation
prototyping, and cinematic video editing
Figma/ Figjam
UI/UX design, iconography, responsive layout
systems, and collaborative design documentation
Midjourney
AI-assisted visual exploration and rapid concept ideation
Notion & Google Workspace
Project documentation, workflow organization, and
cross-team communication
Awards
Annecy International Animation Film Festival
-Nominee 2025
Cinematic short film, "God of Thunder: Get Back"
-commissioned Film Category
Contributed as a Lead Concept Artist and Mentor
as a part of team
Education
Otis College of Art and Design
Digital Media
2012 - 2016, BFA
Education
Otis College of Art and Design
Digital Media
2012 - 2016, BFA
Work Experience
Work Experience
Lead Concept Artist | Full-time
Ussistant Studio
Projects: Sound of Slash (Steam early access), Unannounced projects GOT, SOE, LOP, and Ip
world-building | Feb 2023 — Present
Spearheaded player-centric visual development across 3+ original IPs as a creative problem
solver and functioned as the Principal Concept Artist, driving ideation and iteration on
character, prop, and environment concepts for Sound of Slash (Shipped on Steam Early
Access, 2024; 95% positive reviews), Soul of Elements (R&D), and The Last of Penguin
(in development).
Partnered closely with the Art Director and multidisciplinary art teams (Concept, 3D, Lighting,
VFX) to define distinctive visual identity and thematic tone for each IP, contributing directly
to the Annecy-nominated cinematic Get Back through worldbuilding and iconic design
direction.
Represented all three IPs at G‑STAR 2024, Korea’s largest game expo (215K+ attendees,
3,300+ booths), collaborating with marketing and external partners to craft high-impact
promotional assets and boost brand visibility in both public and B2B spaces.
Authored comprehensive art bibles and delivered detailed orthographic and callouts to
guide outsourcing workflows, ensuring visual consistency and IP fidelity across external
teams.
Mentored junior artists across functions, leading creature and character pipelines, providing
actionable feedback, and reinforcing production-aligned art direction goals.
Co-developed capstone collaborations with 2 universities and a game-focused high school,
integrating original IPs into curriculum and fostering gameplay-driven design thinking in a
production-simulated education context.
Concept Artist | Full-time
Greenpark Sports
Greenpark, For Keeps app | Nov 2019 — Feb 2023
Core Concept Artist for an original sports fan-focused mobile game IP, driving the creation
of stylized character, prop, and environment concepts from early ideation through to
successful launch in 2022.
Focused on enhancing player experience by bridging narrative, UI, and Visual design, while
collaborating with the Art Director to define a unique sport-driven visual identity through
creative solutions that elevated overall artistic quality and aligned with the brand vision.
Collaborated with the in-house Outsourcing Manager to ensure concept art quality and
maintain consistency of the art style.
Contributed to Greenpark Sports’ visual direction during a key scaling phase (2019-2022),
aligning creative output with company growth and its eventual $30M+ Series B
fundraising milestone.
Concept Artist | Contract
Game 7
Player experience Web3 game avatar project | Oct 2024 — Apr 2025
Led the development of modular character avatar concept art for user customization, built
on Game 7's original Web3 IP
Collaborated with the Project Manager and art team to create a high quality asset library,
crafting with precision for flexible in-game use
Applied a strong sense of craftsmanship to ensure clarity, modularity, and visual cohesion,
while helping define the project's early art direction
Illustrator | Freelance
Tide of Avaris
Board game project - Board Illustration and four iconic character illustrations | Feb 2025 — Apr 2025
Created four iconic character illustrations and a full game board illustration based on the
original IP
Aligned artwork with the game's narrative themes to support visual storytelling and player
immersion
Contributed to a cohesive visual identity through detailed and expressive illustration work
Concept Artist | Freelance
Sauvage TV
Riot Games - League of Legends: Heartsteel "Paranoia" MV Project | May 2023 — Jun 2023
Created five character turnaround sheets and detailed material callouts for the cinematic
music video, Heartsteel - Paranoia
Maintained stylistic consistency with League of Legends' art direction across all designs
Collaborated with the Art Director at Sauvage TV and Riot Games' internal teams to align
with cinematic vision and production pipeline
Concept Artist & 2D artist | Freelance
Aglet
Digital sneaker art asset app project | Mar 2023 — May 2023
Collaborated closely with the Product Manager and Lead Artist to create concept art and
2D visual assets for in-app sneaker visuals, focusing on aesthetic appeal and product clarity
Designed various styles of post-apocalyptic themes and silhouettes to enhance user
engagement and showcase digital sneaker collections that aligns with Aglet's original IP
and art style
Ensured visual consistency across the app's interface and marketing materials
Concept Artist | Freelance
Spin Master Inc.
Toy Monster Jam truck - Marvel IP collaboration | Nov 2022 — Nov 2022
Designed a new Avengers-themed shell for the Toy Monster Jam truck using Marvel IP
Developed reskin concepts that integrated Marvel elements while preserving Spin Master's
brand identity
Collaborated with product and creative teams to ensure visual fidelity and strong market appeal
Concept Artist | Contract
Zombot Studio
Spellbreak by Proletariat - Avatar skin and prop concept art | Oct 2019 — Dec 2019
Collaborated with the Art Director to design character skin concepts—including Wolf, Desert,
and Flying themes—along with supporting prop designs for the Spellbreak IP
Contributed to the video game's visual development by creating distinctive, narrative-driven
assets that aligned with its art style and immersive world-building
Concept Artist | Contract
Section Studio
Lore book, League of Legends: Realms of Runeterra - Concept art & illustration | Aug 2019 — Oct 2019
Created two character illustrations and an environment illustration based on the Shadow Isles
theme
Aligned narrative tone, composition, and style with Riot Games' IP guidelines
Collaborated with the Art Director and internal team to ensure cohesive visual storytelling
Visual Development Artist | Freelance
Axis Studios
Avatar IP animation - Early production | Mar 2019 — Apr 2019
Collaborated with the Art Director to develop early concept art exploring the tone, character,
and creature designs for the Avatar IP
Contributed to establishing the overall visual direction and art style during the formative stages
of its 3D animation production
Concept Artist | Freelance
Level 52 Studios
Destiny IP - Figure statue project | Feb 2019 — Mar 2019
Designed concept art for a collectible statue based on Bungie's Destiny IP, translating in-game
character designs into compelling physical form
Balanced visual fidelity with production constrains to ensure both aesthetic impact and
manufacturability
Art Instructor & Mentor Experience
Art Instructor & Mentor Experience
Art Instructor & Mentor
Kyung Hee University
Capstone course Art instructor - Online Class | Mar 2024 — Jun 2025
Structured the Capstone course around Sound of Slash, an IP from Ussistant Studio
Unified students under a shared creative direction across concept art, 3D modeling,
animation, and VFX
Led instruction in concept art and 3D modeling, emphasizing iterative design and production
pipelines
Simulated a fast-paced studio environment to foster real-world readiness
Helped students build industry-aligned portfolios through hands-on, cross-disciplinary
experience
Art Mentor
Seoul Digitech Highschool
Game project instructor and mentor - Online class | Mar 2024 — Jun 2025
As a Lead Concept Artist and gamer Developer at Ussistant Studio, my Studio Lead and
I have partnered with Digitech Highschool to mentor and develop a production-focused
course built around LOP (The Last of Penguin), the Ussistant Studios' original IP
Guided students through a full development pipeline using LOP as a shared creative
universe across concept art, design, and production
Provided hands-on instruction in both creative execution and production workflows
Guided students to strengthen foundational skills and prepare for real-world production
challenges
Resulted in successful student showcases at G-STAR 2024, one of Korea's largest
game expos.
Art Instructor & Portfolio Mentor
Picasso Art Academy
Portfolio Instructor and Mentor | Jun 2017 — Feb 2021
Taught young aspiring artists with a focus on foundational art skills, creative thinking, and
visual storytelling fundamentals
Supported portfolio development through personalized feedback and review sessions,
helping students prepare for entry into art schools or early industry opportunities
Work Experience
Lead Concept Artist | Full-time
Ussistant Studio
Projects: Sound of Slash (Steam early access), Unannounced projects GOT, SOE, LOP, and Ip
world-building | Feb 2023 — Present
Spearheaded visual development as a founding member across multiple original IPs
Launched Sound of Slash on Steam Early Access, 2024; currently live with ongoing updates
Collaborated with Studio Lead to create full pipelines—worldbuilding, concept art,
key illustrations such as vertical slice, and promotional assets
Authored comprehensive art bibles to maintain consistent visual direction across teams
Led concept art team for short film "God of Thunder - Get Back", nominated at Annecy
International Animation Film Festival 2025
Collaborated with Art departments and Game departments in universities such as
Kyunghee Univ, Bucheon Univ, and Seoul Digitech Highschool in South Korea to educate aspiring game artists and developers
Concept Artist | Full-time
Greenpark Sports
Greenpark, For Keeps app | Nov 2019 — Feb 2023
Core visual developer for an original mobile IP; shaped the game's aesthetic, identity, and world from the ground up
Directed concept art for characters, props, environments, and narrative spaces to support cohesive storytelling and gameplay clarity
Collaborated closely with the Art Director and Lead Artist to establish the visual language and art style
Contributed to cross-functional design efforts bridging gameplay, narrative, and UI/UX
Ensured a unified, player-first visual experience as a sports fan user—culminating in a successful 2022 launch
Concept Artist | Contract
Game 7
Player experience Web3 game avatar project | Oct 2024 — Apr 2025
Led the development of modular character avatar concept art for user customization, built on Game 7's original Web3 IP
Collaborated with the Project Manager and art team to create a high quality asset library, crafting with precision for flexible in-game use
Applied a strong sense of craftsmanship to ensure clarity, modularity, and visual cohesion, while helping define the project's early art direction
Illustrator | Freelance
Tide of Avaris
Board game project - Board Illustration and four iconic character illustrations | Feb 2025 — Apr 2025
Created four iconic character illustrations and a full game board illustration based on the original IP
Aligned artwork with the game's narrative themes to support visual storytelling and player immersion
Contributed to a cohesive visual identity through detailed and expressive illustration work
Concept Artist | Freelance
Sauvage TV
Riot Games - League of Legends: Heartsteel "Paranoia" MV Project | May 2023 — Jun 2023
Created five character turnaround sheets and detailed material callouts for the cinematic music video, Heartsteel - Paranoia
Maintained stylistic consistency with League of Legends' art direction across all designs
Collaborated with the Art Director at Sauvage TV and Riot Games' internal teams to align with cinematic vision and production pipeline
Concept Artist & 2D artist | Freelance
Aglet
Digital sneaker art asset app project | Mar 2023 — May 2023
Collaborated closely with the Product Manager and Lead Artist to create concept art and 2D visual assets for in-app sneaker visuals, focusing on aesthetic appeal and product clarity
Designed various styles of post-apocalyptic themes and silhouettes to enhance user engagement and showcase digital sneaker collections that aligns with Aglet's original IP and art style
Ensured visual consistency across the app's interface and marketing materials
Concept Artist | Freelance
Spin Master Inc.
Toy Monster Jam truck - Marvel IP collaboration | Nov 2022 — Nov 2022
Designed a new Avengers-themed shell for the Toy Monster Jam truck using Marvel IP
Developed reskin concepts that integrated Marvel elements while preserving Spin Master's brand identity
Collaborated with product and creative teams to ensure visual fidelity and strong market appeal
Concept Artist | Contract
Zombot Studio
Spellbreak by Proletariat - Avatar skin and prop concept art | Oct 2019 — Dec 2019
Collaborated with the Art Director to design character skin concepts—including Wolf, Desert, and Flying themes—along with supporting prop designs for the Spellbreak IP
Contributed to the video game's visual development by creating distinctive, narrative-driven assets that aligned with its art style and immersive world-building
Concept Artist | Contract
Section Studio
Lore book, League of Legends: Realms of Runeterra - Concept art & illustration | Aug 2019 — Oct 2019
Created two character illustrations and an environment illustration based on the Shadow Isles theme
Aligned narrative tone, composition, and style with Riot Games' IP guidelines
Collaborated with the Art Director and internal team to ensure cohesive visual storytelling
Visual Development Artist | Freelance
Axis Studios
Avatar IP animation - Early production | Mar 2019 — Apr 2019
Collaborated with the Art Director to develop early concept art exploring the tone, character, and creature designs for the Avatar IP
Contributed to establishing the overall visual direction and art style during the formative stages of its 3D animation production
Concept Artist | Freelance
52 Level Studios
Destiny IP - Figure statue project | Feb 2019 — Mar 2019
Designed concept art for a collectible statue based on Bungie's Destiny IP, translating in-game character designs into compelling physical form
Balanced visual fidelity with production constrains to ensure both aesthetic impact and manufacturability
Art Instructor & Mentor Experience
Art Instructor & Mentor Experience
Art Instructor & Mentor
Kyung Hee University
Capstone course Art instructor - Online Class | Mar 2024 — Jun 2025
Structured the Capstone course around Sound of Slash, an IP from Ussistant Studio
Unified students under a shared creative direction across concept art, 3D modeling,
animation, and VFX
Led instruction in concept art and 3D modeling, emphasizing iterative design and production pipelines
Simulated a fast-paced studio environment to foster real-world readiness
Helped students build industry-aligned portfolios through hands-on, cross-disciplinary experience
Art Mentor
Seoul Digitech Highschool
Game project instructor and mentor - Online class | Mar 2024 — Jun 2025
As a Lead Concept Artist and gamer Developer at Ussistant Studio, my Studio Lead and I have partnered with Digitech Highschool to mentor and develop a production-focused course built around LOP (The Last of Penguin), the Ussistant Studios' original IP
Guided students through a full development pipeline using LOP as a shared creative universe across concept art, design, and production
Provided hands-on instruction in both creative execution and production workflows
Guided students to strengthen foundational skills and prepare for real-world production challenges
Resulted in successful student showcases at G-STAR 2024, one of Korea's largest
game expos.
Art Instructor & Portfolio Mentor
Picasso Art Academy
Portfolio Instructor and Mentor | Jun 2017 — Feb 2021
Taught young aspiring artists with a focus on foundational art skills, creative thinking, and visual storytelling fundamentals
Supported portfolio development through personalized feedback and review sessions, helping students prepare for entry into art schools or early industry opportunities